But thanks to some clever design it’s not the most intimidating game you’re ever going to stumble blind and confused into.
There is going to be a bit of stumbling though, so we thought we’d put together a beginner’s guide to show you the ropes, how the ropes work, and why you definitely shouldn’t pull that rope. Seriously, leave that rope alone.
Combined with our review diary, which you can read right here , you should be able to get to grips with the game pretty darn quickly. And if you don’t, well, we’re sorry, we tried.
After the big blustery opening you’ll be able to choose a character class. This is the most important decision you’re going to make in the game, and if you’re planning on playing with friends it’s worth having a chat about which roles people are going to take.
If you’ve played an MMO before then the character classes are going to be pretty familiar. If you haven’t, then here’s a brief break down of what you can expect from each of them.
Warriors are your basic melee damage dealers. They should be front and centre in any scrap, soaking up the hurt to get more angry and more smashy.
Probably the best class for solo play. They’re not as squishy as some of the magic-wielding classes when it comes to close combat, but they’re most effective controlling the crowd and dealing the hurt from as far away as possible.
Are of effect specialists. Where the ranger is more attuned to focusing on a couple of targets, Mages are all about keeping the crowd at bay and hurting many, many things with swirling blasts of magical magic.
A new class for this sequel. Blood Knights are all about sacrifice. They deal huge damage, but at a cost to their own health. Best used as part of a group, with warriors soaking up the hits to free them up for explosive violence.
The Monk balances violence and healing powers. It’s another good bet for solo play, but works brilliantly when utilised properly in a group. Keeping other characters alive is a must deeper into the game.
Once you’ve chosen which class you’d like to play, you can pick one of two starting areas. They both end up in the same place, so only worry about picking one over the other if you’re starting your game with some friends.
The game does a pretty good job of walking you through what everything does, but we’ve got a few suggestions to make everything run that little bit better.
One good suggestion is to turn off tap to move in the settings. You’re probably going to be tapping on a lot of other characters accidentally in the scrum of the opening areas, and when you tap to deselect them, you’ll end up jogging off if you haven’t killed the functionality.
Patience is also a virtue to begin with. There are likely to be a lot of people running around trying to complete the same quests as you, so try not to become enraged when someone snaffles that quest item before you.
Keeping track of your quests can be a bit fiddly, especially if you’re trying to pay attention to the slightly haphazard story broiling around all the collect-this and take-that-there quests.
Checking your Quest Book regularly will keep you on track, and if you’re bored of following one quest line, you can jump onto any others that you have active.
Area quests pop up from time to time as well, and you start these automatically while you’re in that specific space. Your progress gets remembered if you wander away as well.
Taking side quests is a good way to build up your XP and stay ahead of the difficulty curve. They’re time consuming, but if you’re in a group you’ll blast through them pretty quickly.
Look at everything
There’s a dizzying amount of menus and gewgaws in Order & Chaos Online 2, but it’s worth checking them all regularly, because in the opening hours you’ll be given an awful lot of free stuff.
Jumping into dream dungeons is a good way to earn extra loot, and they shouldn’t be too tough to start off with either if you know what you’re doing.
You also get daily rewards just for logging in. So even if you’re not interested in having a play, quickly diving into the game will bag you some loot and keep your combo going for tomorrow.
And check the daily quests as well. Some of them are as simple as opening a mailbox or opening one of the chests you can grab after a certain time.
It can get a bit confusing, but just trawl through the menus, tap everything that says collect, and you’re half way there.
Your biggest problem at the start of the game is going to be your bag filling up. Make sure you sell as much trash as you can whenever you’re near a vendor. You’re going to collect a lot of worthless junk, and plenty of pieces of armour and equipment you can’t use too.
Remember to upgrade your weapon as often as you can to free up space as well. Once you get your special weapon after completing the first run of quests you’ll be able to fuse things to it to make it more powerful.
Crafting new armour is always sensible too. You’ll need to be near a crafting table to do it, which are usually near the merchants, but you’ll get better armour than the stuff you pull out of the innards of deceased pigs and spiders.
The opening section of the game isn’t exactly the most awe inspiring, but if you get your head down and plough through you’ll start unlocking more of the interesting things that Order & Chaos 2 has to offer.